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Monogame visual studio 2013
Monogame visual studio 2013












  1. #Monogame visual studio 2013 pro
  2. #Monogame visual studio 2013 zip

It's much more simple than what I had though, and I honestly think it's easier than xna.

#Monogame visual studio 2013 zip

If you want I can try to upload a zip of this example. But since I am a newbie MonoGme developer, I ran MonoGame 3.0.

#Monogame visual studio 2013 pro

MSVS 2015 and the Content.mgcb recognized the spritefont immediatly. Visual Studio 2012 Pro & Ultimate Visual Studio Express 2012 for Windows Phone With XNA GS 4.0 / Windows Phone 7. Once that is opened with the monogame pipeline tool, right click on content, add new item, spritefont description. Using the pipeline tool I opened up the 'Content.mgcb' file that's auto generated by a new game project. Figure 1: The New Project Window in Visual Studio. Now that MonoGame 3.0 is stable and publicly available, work has begun on a cross-platform content pipeline that will integrate into MonoDevelop and Visual Studio. Give it a name like DemoGame and click the OK button. This is with monogame 3.4, and MSVS 2015. In late 2014 Microsoft announced the Visual Studio 2013 Community Edition, which is pretty much the same IDE as Visual Studio 2013 with all of its core features (extension support so you can use ReSharper and other extensions). It's time to fire up Visual Studio and create a new MonoGame Windows Project, as shown in Figure 1. The main difference is that I had to utilize the 'monogame pipeline' tool. I'm versed in doing it in xna for years, so I thought i'd give the monogame version a try. I just did my first monogame (bpm counter for my records) and it's really simple so I only wanted the sprite font to work. This would then be pumped into a class that could display just an input string at a screen location. Back in my early days of DJGPP in DOS :/ I would have generated an image grid of characters for every glyph (number, symbol, letter, ect) that I wanted to be associated to my game project.














Monogame visual studio 2013